Posts Tagged ‘equality’

May 27, 2022

Scrap Wars: Episode II ZEE-Dayz

A certain space opera’s newest television series debuts today, so it’s the perfect excuse to bring back some beloved specials from earlier in the month. This time, however, it’s your turn to deploy your very own themed Mechz! Read on for everything you need to know!

Updated ARF2D2 + ZEE-3PO

By popular demand, ARF2D2 and ZEE-3PO are now available for players to purchase and deploy! As before, they will bounce around every 6 hours or when capped. They will also stay on the map until they have been captured 5 times, when they will be archived. After the fifth capture these specials will be “swamped” or “scrapped”, respectively, which results in more points for the capper.

You have the option of purchasing ARF2D2 in its own pack HERE, ZEE-3PO in its own pack HERE, or a pack containing both HERE. They’ll be in the store until 23:59 MHQ on May 30th.

As the point values have increased and landing pads have been added, we’ve updated the data table for these Mechz below:

ARF2D2 ZEE-3P0
Points Points
  • Deploy: 500
  • Capture: 250
  • CapOn: 100
  • Swamped (5th Cap): 500
  • Deploy: 500
  • Capture: 250
  • CapOn: 100
  • Scrapped (5th Cap): 500
Landing Pads Landing Pads

These Mechz will be available for multi-capture. That means players can capture an ARF2D2 or ZEE-3P0 on their own munzees, any previously captured munzees, and more than once if the same ARF2D2 or ZEE-3P0 visits you. These munzees will not be blastable. They will be attracted to magnets, available from the Freeze Tag Online Store. You can access these Mechz under the “All Expiring Specials” filter.

As before, when an ARF2D2 is captured, it will scatter up to 3 Leash Sabers. Similarly, when a ZEE-3P0 is captured, it will scatter up to 3 Tin Toppers. We’ve updated the points for these as well in the table below:

Leash Saber Tin Topper
Points Points
  • Capture: 50
  • CapOn: 25-30
  • Capture: 50
  • CapOn: 25-30

These scatters will be visible to any player and will be deployed on the Mech owner’s account. This means that unlike Air Mystery Feathers/Boulders, there are CapOn points for the owner! They expire after 120 minutes and have a capture radius of 300 feet. These scatters will NOT count for deploy streaks, ZeeOps, or clan activity since they are passive deploys.

Badges

As with other Munzee Mechz, the badges for deploying the ARF2D2 and ZEE-3PO depict the Blueprints, and are shown below:

In addition, captures of these Mechz will allow you to earn the same badges as capturing the original May the Fourth specials, so you’re in luck if you missed out!

Special Mech Packs!

From the period of Friday, May 27th at 12:00 MHQ through Monday, May 30th at 23:59 MHQ, we’ve got some special packs in stock! Shop them all in the Mech Collection HERE! A few of them were already mentioned above, but for clarity we’ll include them again in the list below:

When you purchase a Mech, it will auto-deploy the Mech and also provide you with the Blueprints to rebuild it again with Cogs, if you don’t already own it.

Double Magnet Effectiveness Details

From the period of Friday, May 27th at 12:00 MHQ through Monday, May 30th at 23:59 MHQ (same period as the special pack availability), enjoy double magnet effectiveness (meaning, magnets will attract TWICE the number of bouncers) AND double capacity on Scrap Stars, tPOB PubsTreehouses, and Skylands!

Remember that since Premium Members now attract 4 bouncers with normal magnet usage and 7 bouncers when magnetizing a Landing Pad destination, when doubled they’ll attract 8 and 14 bouncers, respectively!

We hope this long post didn’t have you contemplating joining the dark side — thanks for reading until the end!

Munzee on!

May 13, 2022

Flat Day The 13th Part 5: Unlucky Objects

You guessed it! There’s only 1 Friday the 13th this year, so we wanted to make sure this one was extra-special. Continuing our tradition of themed specials, this year we’ve got some Unlucky Objects for you to collect! Please note that as they are MOBs, caps of them will not count towards any Flat requirements in Clan Wars or ZeeOps, though they do look similar to our Flat Objects. On top of that, we’ve got some limited-time and not-so-limited-time badges to earn, a sale, and DOUBLE POINTS on certain types, so make sure to read all the details below!

Unlucky Object Specials

From the period of Friday, May 13th at 12:00 MHQ through Sunday, May 29th at 23:59 MHQ, Unlucky Object Specials will bounce around on the map! We’ll be releasing the Objects in waves, but will end at 313 of each Object, for a total of 2191 Specials. They will bounce around every 4 hours or when capped.

Physical Unlucky Objects Virtual Unlucky Objects
Points Points
  • Capture: 150
  • CapOn: 50
  • Capture: 150
  • CapOn: 50
Landing Pads Landing Pads

These specials will be available for multi-capture. That means players can capture an Unlucky Object on their own munzees, any previously captured munzees, and more than once if the same Unlucky Object visits you. These munzees will not be blastable. They will be attracted to magnets, available from the Freeze Tag Online Store. You can access the Unlucky Object specials under the “All Expiring Specials” and “All Limited Specials” filters.

Badges

We’ve created 10 NEW Badges for you to earn via specific gameplay actions! As four of them are time-sensitive, here are the details for those first:

  • The 4 time-sensitive badges will only be available for the same time period as the Unlucky Objects are bouncing around on the map.
    • 2 of the badges are based on the total number of Unlucky Objects capped. You can see what the first badge in the line looks like below.
    • 1 of the badges is based on capping one of each of the Unlucky Objects, so make sure to cap as many as you can!
    • The final badge has very special requirements which we’ll keep a secret for now… think you can figure it out?

Ladder Lapper- Capture 1 Unlucky Object of any type.

The remaining six badges can be earned at any time, so we hope you’ll enjoy discovering them as you play!

Sale on Flats!

Better your chances at capping an Unlucky Object by deploying a Flat Munzee near you!

If you don’t have any Flat Munzees in your inventory, all Flats except Fancy Flats are 20% off from the period of Friday, May 13th at 12:00 MHQ through Sunday, May 15th at 23:59 MHQ at the Freeze Tag Store! The “FLATDAY13TH2022” discount code should be automatically applied.

In addition, we’ve also got Kill Them With Kindness Cards back in stock!

You can see the entire collection here: https://store.freezetag.com/collections/flat-friends

Double Points Details

From the period of Friday, May 13th at 00:01 MHQ through Sunday, May 15th at 23:59 MHQ, enjoy double points on Unlucky Objects, Flat Objects, and Jason 4Zees Nomads.

In addition, Premium Members will also enjoy double points on Flat Friends!

We hope you’re ready to face these foul flat specials once again!

Munzee on!

May 4, 2022

May the Fourth Specials + ZEE-Dayz

Today is a very special day in the Munzee world — it’s May 4th! Pre-pandemic, this date was a popular choice for events themed around a certain space opera, so the Munzee Calendar would be full of “May the Fourth” events. Creative event hosts found a way to extend this theme to the 5th and 6th days of the month by dubbing them either “Return of the Fifth” or “Return of the Sixth” events, respectively. While the current situation has unfortunately put these events on hiatus (not to mention that all of these days are during the workweek, which would make it difficult for players to meet up for an event anyway) we decided to bring the party to you! Read on for everything you need to know!

May the Fourth Specials

From the period of Wednesday, May 4th at 12:00 MHQ through Thursday, May 12th at 23:59 MHQ, May the Fourth Specials will bounce around on the map! Like the original KrampBots, these specials are Mechz, which means they are also tPOBs, but solely owned by an official Munzee account. No players are able to purchase/own/deploy a May the Fourth special. We’ll be releasing the Mechz in waves, but will end at a total of 1000 ARF2D2s and 1000 ZEE-3P0s. They will bounce around every 6 hours or when capped.

These specials will stay on the map until they have been captured 5 times, when they will be archived. After the fifth capture these specials will be “swamped” or “scrapped”, respectively, which results in more points for the capper.

ARF2D2 ZEE-3P0
Points Points
  • Capture: 150
  • CapOn: 50
  • Swamped (5th Cap): 250
  • Capture: 150
  • CapOn: 50
  • Scrapped (5th Cap): 250
Landing Pads Landing Pads

These specials will be available for multi-capture. That means players can capture an ARF2D2 or ZEE-3P0 on their own munzees, any previously captured munzees, and more than once if the same ARF2D2 or ZEE-3P0 visits you. These munzees will not be blastable. They will be attracted to magnets, available from the Freeze Tag Online Store. You can access the May the Fourth specials under the “All Expiring Specials” and “All Limited Specials” filters.

When an ARF2D2 is captured, it will scatter up to 3 Leash Sabers. Similarly, when a ZEE-3P0 is captured, it will scatter up to 3 Tin Toppers.

Leash Saber Tin Topper
Points Points
  • Capture: 50
  • Capture: 50

These scatters will be visible to any player! They expire after 120 minutes and have a capture radius of 300 feet.

NEW Scrap Star Details

We are happy to unveil the Scrap Star,  the second temporary virtual Destination! The Scrap Star works just like the tPOB Pub, except that it ONLY ATTRACTS Mechz.

It is available NOW in the Freeze Tag Online Store HERE. Be sure to shop fast, because it will leave the store at 12:00 MHQ on Monday, May 16th!

Basic Info Special Info
  • ONLY DEPLOYABLE IN-APP
  • Attracts up to 6 Mechz over time
  • Stays on the map for 7 days
  • Automatically magnetized when 1st deployed
    • Is magnetizable afterwards
  •  Points:
    • Deploy: 250 points
    • Cap: 10 points + points for Mechz in the Scrap Star at the time of capture.
    • CapOn: 50 points
  • Can be capped once per player per 24 hour MHQ day
    • New Mech landings do NOT refresh the capture setting
  • The regular Mech timer is still in effect. If a Mech times out, it leaves the Scrap Star and an open spot becomes available for others
  • Players will see the base icon above for 0, but then a 1-6 as more Mechz stop by

The deploy circle for Scrap Star will be 4,000 feet (1219.2 m) from the nearest tPOB Pub or Scrap Star. Capture radius is 1000 feet.

To access the Scrap Star, turn on your Virtual filter and find it under “Destinations”. If the Scrap Star is hosting munzees, it can also be visible with the “All Expiring Specials” filter.

For more information on Destinations, you can check out our Help Guide article.

Mech Sale!

From the period of Wednesday, May 4th at 12:00 MHQ through Monday, May 16th at 12:00 MHQ (same period as Scrap Star availability), select Mechz are back in stock! Shop them all in the Mech Collection HERE!

When you purchase a Mech, it will auto-deploy the Mech and also provide you with the Blueprints to rebuild it again with Cogs, if you don’t already own it.

Double Points Details

From the period of Wednesday, May 4th at 12:00 MHQ through Sunday, May 8th at 23:59 MHQ,  non-trial Premium Members can enjoy double points on ALL Mechz!

If you need a refresher on all the different Mechz, here is a list:

Badges

There will be three badges to earn for May the Fourth specials. To earn them, all you need to do is cap one of each special! You can see the first badge below.

As for the Scrap Star, there are two badges you can earn — one for deploying, and one for capping. You can see the deploy badge below as well.

We hope this long post didn’t have you contemplating joining the dark side — thanks for reading until the end!

Munzee on!

April 18, 2022

These Animal QRackers are Too Sweet for Soup!

Continuing our animal-filled April, we’ve created Animal QRacker specials just in time for National Animal Crackers Day! These specials are live NOW until 23:59 MHQ time on May 1!

Animal QRacker Specials

We’ll be distributing the boxes in waves, but will end at a total of 900 Green Animal QRacker Boxes and 900 Red Animal QRacker Boxes. Though there will only be one icon shown on the map, there are a possibility of 7 different icons for each (a total of 14 different results!) revealed after this special is captured. Each icon will correspond with a different QRacker that will not be visible until captured, similar to how the Magic 8 Ball specials worked. They will bounce around every 4 hours or when capped.

Green Animal QRacker Box Red Animal QRacker Box
Points Points
  • Capture: 150
  • CapOn: 50
  • Capture: 150
  • CapOn: 50
Landing Pads Landing Pads

Hungry for samples of these scrumptious QRackers? We’ll give you a sneak peek, but you’ll have to track down some QRacker Boxes to discover the other 13 options:

These munzees will not be blastable. They will be attracted to magnets, available from the Freeze Tag Online Store. You can access the Animal QRacker specials under the “All Expiring Specials” and “All Limited Specials” filters.

Badges

There is also a line of 5 new badges to earn. 3 are based off the total number of captures of Animal QRacker specials. The first badge in the series appears as follows:

QRracker Cutter- Capture 1 Animal QRacker Box special.

The other 2 badges are based on receiving specific results — we’ll keep those a surprise for now! Just cap as many Animal QRacker Boxes as you can for your best chance at earning them!

Munzee on!

October 6, 2021

Need Some Assistance? Call In The Pro-fright-ionals!

Would you believe we got the idea for these specials from a Dad Joke group? Once we heard the joke (“We all know Albert Einstein was a genius… But his brother Frank was a monster.”), we couldn’t pass it up, especially since we’ve already done a similar concept with Modern Myths! We hope you enjoy working with the Pro-fright-ionals! These specials are now live on the map for everyone and will remain available until October 31 at 23:59 MHQ.

Pro-fright-ional Details

There will be a total of 800 Pro-fright-ional Specials available for capture — that breaks down to 200 of each type. When you capture a Pro-fright-ional, you will earn 1 – 3 Candy Corn Credits! More Pro-fright-ionals may emerge if we feel that their Candy Corn Credit quota isn’t being met. Half of the Pro-fright-ionals will only land on physical munzees, while the other half will only land on virtual munzees, as you can see below:

Landing Pads:

Bounce Times:

  • every 4 hours

Points:

  • Capture: 150
  • CapOn: 50

You can use the “All Expiring Specials” and “All Limited Edition Specials” filters to more easily view them on the map. These are attracted to Physical or Virtual Magnets on their respective landing pads. These are officially tPOBs on the Munzee account and are not blastable.

Badges

There are 5 badges related to Pro-fright-ional specials.

The first 4 are based on the total number of Pro-fright-ional specials captured. You can sneak a peek at the first of this badge line below:

Monstrous Mind!- Capture 1 Pro-fright-ionals special of any type.

The final badge requires you to capture at least one of each Pro-fright-ional. Since there’s only one badge in this line, we’d like to keep it a secret for now. Hopefully it shouldn’t be too tough to get!

We hope you’re willing to give these Pro-fright-ionals a chance — don’t let their monstrous looks scare you off!

Munzee on!

November 10, 2020

Zeecret Agent Competition Results!

And the winner is…

The P.I.N.E. Agency!

As they’ve been dominating the entire competition, this comes as no surprise… but we admire the effort that P.E.A.R. Agents put in as well, especially in the face of such a tough opponent! There were just under 2300 total agents at the end of the competition, we are excited about this level of participation!

Prizes

Now moving on to the part you’re probably most interested in — the prizes! Here’s what you will receive if you opted into an agency on CuppaZee prior to the end of the competition and were active at any point during the competition, based on how your agency ranked:

Support

We’ll be awarding the final prizes starting today, but as there were so many active players, it may take a while before you receive your badge and other prizes.

If, after a few days, you still haven’t received your final prizes, please e-mail support@munzee.com.

Zeecret Agent Merch

If you haven’t treated yourself recently, pick up a shiny new personal tag, T-shirt, hoodie, or neck gaiter from the ZeeOps Collection HERE!

Munzee on!

October 22, 2020

The Zeecret Agents Competition is Back!

Agents, we’ve clearly underestimated the strength of the P.I.N.E. Agency. In the hopes of keeping the competition fun for both agencies until our planned end date, we needed a bit more time to make the next set of changes, and brainstorm further additions that you may see in future rounds! For the next round, we’ve made some adjustments to the point values and types that can affect agency HP. You can find a breakdown below:

CAPTURES
Add 7 points to your team P.E.A.R. Agent
P.I.N.E. Agent
Add 3 points to your team Physical Pear Bomb (+4 points)

Spyderbot
Rainbow Unicorn
Gnome Leprechaun
Ice Dragon
Sasquatch Yeti
Siren
Mother Earth
Virtual Pear Bomb

Add 2 points to your team Trojan Unicorn
Add 1 point to your team Pear
Pecan
Acorn
Briefcase
Night Vision Goggles
Laser Pen
Self Destruct Greeting Card
Subtract 10 points from the other team Squashed Spyderbot
Subtract 4 points from the other team Bowling – 2nd Roll

Physical Pineamite

Subtract 3 points from the other team Virtual Pineamite
Dossier
Laser Trail 2
Laser Trail 3
Subtract 2 points from the other team Fire Pegasus
Cherub
Ogre
Chimera
Fairy Godmother
Gorgon
Hadavale
Subtract 1 point from the other team Flaming Arrow
Infrared Virtual
Laser Trail 1
DEPLOYS
Add 3 points to your team Spyderbot
Add 2 points to your team Briefcase
Add 1 point to your team Self Destruct Greeting Card
Subtract 2 points from other team Night Vision Goggles
Trojan Unicorn

*We may change these values between rounds in order to improve gameplay.

In addition, the starting HP for both teams has been raised to 2,500, while the max HP limit has been raised to 10,000.

There are also TWO very special Zeecret agents worth bonus points in the competition. One PINE agent will deal 100 points of damage to the opposite team, and one PEAR agent will regenerate 200 points of health upon capture!

This will also be reflected on CuppaZee’s Zeecret Agents Competition page. You can check out the state of the competition at any time there, or join an agency if you’re late to the party.

Round 7 of the competition has already begun and will run until Wednesday, October 28 at 11:58 MHQ or when one team hits 0 HP. Registered agents, check your credits page for a special gift from MHQ to help with Round 7!

On behalf of MHQ, we thank you for your continued service.

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October 19, 2020

Zeecret Agents Competition Update 2

Agents, we’ve been continued to monitor the competition, and while Round 2 nearly lasted the full 6 days, we’d still like for the competition to be as tough for both agencies as possible. For the next round, we’ve made some adjustments to the point values and types that can affect agency HP. You can find a breakdown below:

CAPTURES
Add 7 points to your team P.E.A.R. Agent
P.I.N.E. Agent
Add 3 points to your team Spyderbot
Add 1 point to your team Pear
Pecan
Acorn
Briefcase
Night Vision Goggles
Laser Pen
Subtract 10 points from the other team Squashed Spyderbot
Subtract 5 points from the other team Bowling – 2nd Roll
Physical Pear Bomb
Physical Pineamite
Subtract 3 points from the other team Virtual Pear Bomb
Virtual Pineamite
Dossier
Laser Trail 2
Laser Trail 3
Trojan Unicorn
Subtract 2 points from the other team Flaming Arrow
Rainbow Unicorn
Gnome Leprechaun
Ice Dragon
Sasquatch Yeti
Fire Pegasus
Cherub
Ogre
Chimera
Siren
Fairy Godmother
Gorgon
Mother Earth
Hadavale
Subtract 1 point from the other team Infrared Virtual
Laser Trail 1
Self Destruct Greeting Card
DEPLOYS
Add 3 points to your team Spyderbot
Add 2 points to your team Briefcase
Add 1 point to your team Self Destruct Greeting Card
Subtract 2 points from other team Night Vision Goggles
Trojan Unicorn

*We may change these values between rounds in order to improve gameplay.

This will also be reflected on CuppaZee’s Zeecret Agents Competition page. You can check out the state of the competition at any time there, or join an agency if you’re late to the party.

Round 3 of the competition has already begun and will run until Friday, October 23 at 11:58 MHQ or when one team hits 0 HP. Registered agents, check your credits page for a special gift from MHQ to help with Round 3!

On behalf of MHQ, we thank you for your continued service.

This message will self destruct in 3… 2… 1…

October 13, 2020

Zeecret Agents Competition Update

Agents, from the time our competition commenced last week until now, we’ve been closely monitoring Round 1 of the competition. We’ve come to the consensus that both agencies were able to maintain a much higher amount of HP than expected. So, to make things more interesting for the next round, we’ve made some adjustments to the point values and types that can affect agency HP. You can find a breakdown below:

CAPTURES
Add 5 points to your team Spyderbot
P.E.A.R. Agent
P.I.N.E. Agent
Add 1 point to your team Pear
Pecan
Acorn
Briefcase
Night Vision Goggles
Laser Pen
Subtract 10 points from the other team Squashed Spyderbot
Subtract 5 points from the other team Bowling – 2nd Roll
Subtract 3 points from the other team Physical Pear Bomb
Physical Pineamite
Dossier
Laser Trail 2
Laser Trail 3
Trojan Unicorn
Subtract 2 points from the other team Flaming Arrow
Rainbow Unicorn
Gnome Leprechaun
Ice Dragon
Sasquatch Yeti
Fire Pegasus
Cherub
Ogre
Chimera
Siren
Fairy Godmother
Gorgon
Mother Earth
Hadavale
Subtract 1 point from the other team Virtual Pear Bomb
Virtual Pineamite
Infrared Virtual
Laser Trail 1
DEPLOYS
Add 5 points to your team Spyderbot
Add 2 points to your team Briefcase
Subtract 2 points from other team Night Vision Goggles
Trojan Unicorn

*We may change these values between rounds in order to improve gameplay.

This will also be reflected on CuppaZee’s Zeecret Agents Competition page. You can check out the state of the competition at any time there, or join an agency if you’re late to the party.

Round 2 of the competition will begin at 11:58 MHQ on Oct 13 and run for 6 days (ending on Monday instead of Sunday) or when one team hits 0 HP.

Zeecret Agent Merch

Keep your identity a secret by wearing these colorful disguises. Shop the ZeeOps apparel collection in the Freeze Tag Online Store. Featuring shirts, sweatshirts, hats, personal tags and more!

On behalf of MHQ, we thank you for your continued service.

This message will self destruct in 3… 2… 1…

October 8, 2020

Time For Some Good GREEN Fun With A New Competition!

Agents, here is some more intel on that special assignment we announced on Wednesday — if you were on the fence about joining then, perhaps this brief will help you decide.

Zeecret Agents Competition

It’s time to show that you’re ready to become a ZeeOps Agent through a little friendly competition from now until Sunday, November 8, 2020 at 23:59 MHQ. Similar to our Competing Camp Specials we’re splitting you up to compete as worldwide teams! This time though, there are only two teams — the P.E.A.R Agency vs the P.I.N.E. Agency– and things will work a little differently.

Your mission, should you choose to accept it, is to work with other agents to whittle down the enemy agency’s hit points and maintain or increase your own agency’s hit points for each round. If you accept this mission, head over to the opt-in link on CuppaZee HERE to find out which agency you’ve been assigned to.

Round Rules

For the first round each agency begins with 1,000 hit points. Each team can max out to 2,500 hit points in round one as well. Maxing out hit points does not mean your team wins that round. A round will end as soon as one team’s health reaches 0 HP or after 5 days. If 5 days pass, the team with the highest remaining health will be given the win. Rounds are then reset, giving both agencies full hit points again.

A new round will begin each time an agency is KO’d until the competition ends. Please note that not all rounds may begin with the same base points. Some rounds may have higher hit point counts. After the competition ending time, the final round will continue until it ends, as normal. If the final round ends and both teams have won the same amount of rounds, there will be a final rapid decider round, with a low starting HP.

Here is a breakdown of which actions will increase your agency’s hit points, and which will decrease the enemy agency’s hit points. You might notice a few new types on this list too! You can learn more about Pear Bombs and Pineamite below, but stay tuned for the Spyderbot and Laser Pen reveals soon!

CAPTURES
Add 5 points to your team Spyderbot
Add 3 points to your team P.E.A.R. Agent
P.I.N.E. Agent
Add 2 points to your team Pear
Pecan
Acorn
Add 1 point to your team Briefcase
Night Vision Goggles
Laser Pen
Subtract 10 points from the other team Squashed Spyderbot
Subtract 5 points from the other team Bowling – 2nd Roll
Subtract 1 point from the other team Physical Pear Bomb
Virtual Pear Bomb
Physical Pineamite
Virtual Pineamite
Dossier
Infrared Virtual
Laser Trail 1
Laser Trail 2
Laser Trail 3
DEPLOYS
Add 10 points to your team Spyderbot
Add 2 points to your team Briefcase
Subtract 1 point from other team Night Vision Goggles
Subtract 5 points from other team Laser Pen

*We may change these values between rounds in order to improve gameplay.

Bomb MOBs

Agents from both P.E.A.R. and P.I.N.E. have left surprises around the world and it’s up to you to defuse them! There will be 500 Pear Bomb and Pineamite MOBs on the map for the entirety of the competition. That breaks down to 125 of each type in physical form, and likewise in virtual form. These are attracted to Magnets. Ironically, none of these specials are blastable.

As noted above, for the competition leaderboard each Pear Bomb and Pineamite capture will subtract 1 point from your enemy team. Please note that this is different than the actual capture points a player will earn. This secondary point structure is just for tallying the competition leaderboard for those who are playing.

Landing Pads:

Bounce Time:

  • every 4 hours

Points:

  • Capture: 111
  • CapOn: 50

Zeecret Agents tPOBs

In addition to the Pear Bomb and Pineamite there will also be rare P.E.A.R. Agent and P.I.N.E. Agent Specials bouncing around the map! They are already out there lurking around on the map and more Agents may be unleashed as Agency Heads see fit! These are attracted to both Physical or Virtual Magnets on their respective landing pads. These are officially tPOBs on a Munzee account and are not blastable.

As noted above, since these are more rare each Agent capture will add 3 points to your own team on the competition leaderboard. Again, please note that this is different than the actual capture points a player will earn. This secondary point structure is just for tallying the competition leaderboard.

Landing Pads:

Bounce Times:

  • every 4 hours

Points:

  • Capture: 250
  • CapOn: 100

Badges

There are a number of badges related to the Zeecret Agents Competition specials:

  • Team Badge- Think of it as a Membership Badge! These badges feature your agency’s crest so wear it with pride!
  • Earn the Explosives Expert badge by capping at least one of each Bomb and Agent special.
  • There are three badges based on overall Bomb and Agent special captures. Cap as many as you can to earn these badges!
  • There will also be badges based on the outcome of the competition. We’ll keep those a secret for now 😉

You can sneak a peek at the team badges below:

On behalf of MHQ, we thank you for your continued service.

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