Posts Tagged ‘feedback’

March 18, 2022

A Gameplay Survey for 2022!

It’s been a while since our last big survey — can you believe it’s been 2 years already? We are getting to a point where we can start planning new things — so we thought it would be prudent to check in with the community via a new survey!

The link to the survey is HERE, but read on for more details regarding the survey and prize drawing!

Survey Details

Like our past surveys, this survey does not collect e-mail addresses, nor will it require sign-in to Google. We’ve chosen to go this route since we want to make it as open to everyone as possible — some people may not be comfortable sharing their e-mail address, others may not have a Google account.

You’ll find that the questions at the beginning of the survey ask for some basic information about you — this is just to get a general idea of our our current player base, and will not be used to identify you in any way, even if you choose to enter the prize drawing (more details on it below). If you’ve filled out our past surveys, many of these questions will likely be familiar to you.

The survey will then shift to more opinion-based questions — feel free to type as much as you’d like (or as much as the Google Form will allow)! We do read every response, though it may take us a while to get through everything.

Once again, the link to the survey is HERE.

Prize Drawing Details

To sweeten the deal, we’ll be doing another random prize drawing! Like in our past surveys, you have the option to submit your username at the end for an entry. Please note the following:

  • Usernames will ONLY be used to conduct this prize drawing.
    • As mentioned above, even if you do enter in your Munzee username, we will not use the data in this survey to identify you in any way. The survey data will remain in this Google Form, separate from the Munzee databases.
  • Multiple entries will disqualify you from winning.
    • We’d like the data to be as accurate as possible — multiple entries from the same people will artificially sway the data a certain way.
  • We will determine the total number of winners based on the number of unique survey responses — said another way, the more players that fill out the survey, the more winners there will be!
    • However, as mentioned in the previous bullet points, please DO NOT fill out the survey multiple times as this will cause our data to be inaccurate, and we will disqualify anyone with multiple entries.
    • DO ask any of your Munzee friends and family to fill out the survey, if they don’t know about it already!
  • Entering the prize drawing is OPTIONAL.
    • If you are not comfortable with having your Munzee username tied to your response, you can certainly leave the field blank.
    • That being said, you should have nothing to fear — we will never punish players for writing honest opinions in this survey. If there is something we can improve, this survey and support@munzee.com are the best places for you to tell us.

The survey will be closed some time on April 1st — and no, this is not a joke. We are looking forward to hearing from everyone!

Munzee On!

January 30, 2020

Sound Off in Our New Survey!

Back in September, we circulated a survey with some questions we had about Munzee gameplay. We got a great number of responses, and released some of the results when the survey period ended in October. The team found the results extremely valuable, since they let us know which areas we were on track in, and which we need to work on. We also came up with more ideas to improve the game based on the results. After doing a lot of brainstorming for this year, we have a ton of ideas we’d like to run by you, the players!

The link to the survey is HERE.

To sweeten the deal, we’ll be doing another random prize drawing! Like in our previous survey, you can submit your username at the end for an entry.

The survey will be closed at the end of February (Leap Day). We are looking forward to hearing from everyone!

Munzee On!

October 15, 2019

Announcing Survey Results and Selected Winners!

Last month we released a poll requesting player feedback, and we’re happy to report that the responses were plentiful! Today we’re going to share some of the general consensuses gathered from the survey, as well as announce the participating survey players who were randomly selected to receive prizes. A big thank you goes out to everyone who took the time to send us your feedback in an effort to make Munzee the best player experience as possible! We’re excited to share with you what fellow players had to say about gameplay!

Survey Winners

Before we get into the survey feedback, let’s first announce the winners! Though players were able to submit the survey anonymously, those who entered their usernames were all submitted to a randomized prize drawing. We’re happy to announce that the following 10 players were all randomly selected to be awarded 2 Virtuals, 2 virtual colors, 1 virtual Joystick, and 1 Blast Cap! The lucky winners are:

  • ACCLanMan
  • gingercurlz
  • janzattic
  • jurikvandspol
  • madewell
  • OldSchoolSkater
  • SolWalk74
  • ufrie
  • xCrooksy
  • TX_Diva

Congratulations to these 10 players for being randomly selected! Your prizes have been added to your accounts!

Survey Feedback

The results are in! While we won’t be revealing all of our player feedback for the sake of brevity, we are excited to share several key things we learned from player responses. Due to a very large sample size, the following results have terrific projectability and a very low margin of error of only 1-2%. That means we are thrilled to place a confidence level of 95% on the following results.

Favorite Part of Gameplay

We asked players to reveal their favorite part of Munzee gameplay, and it turns out that the majority of players (66.6%) prefer both physical and virtual gameplay equally, striking a comfortable balance. 21.3% of players preferred strictly virtual play, while only 12.1% enjoyed just physical play. It appears that many players enjoy mastering the many aspects of Munzee. 

Rate of Release 

With different munzees released at a fairly consistent rate, we decided to see if players were overwhelmed or underwhelmed by any release rates.  It turns out that players reported the rate of release being “just right” for new Munzee Owned Bouncers (52.69%), Player Owned Bouncers (48.66%), and permanent Munzee types (54.03%). These statistics reveal that the majority of players are quite pleased with current gameplay release rates. 

Biggest Benefit of Munzee 

Here at Munzee, we’re all about playing your way, which led us to ask a very important question that yielded some pleasant results: what do you think is the biggest benefit of playing Munzee? Turns out that the most players enjoy keeping active (45.3%), followed by exploring new areas (27.6%), collecting different game pieces (10.3%), and meeting new people/players (9.7%).

Thanks again to all players who took the time to respond to the survey and provide feedback! We love hearing your ideas, suggestions, and feedback. We’ll keep all of these results in mind for future expansion and releases! 

Munzee on!