Posts Tagged ‘mystery virtual’

December 2, 2019

Ninja-bread Men Specials Pop Out of the MHQ Oven Kicking!

Didn’t get what you wanted for Christmas last year? You might want to leave these cookies out for Santa this year so he gets the message! To spread some Christmas cheer we’ve baked enough batches of these cookies to feed an army! You can now take a bite out of four different Ninja-bread Men cookies — enough for you to swear off of gingerbread until next year!

Ninja-bread Men Details

We have four flavors of bouncing MOB specials (2 virtual, 2 physical) from now all the way until December 18 at 23:59 MHQ time! These cookie karate masters land on Greenies and Virtuals respectively, but both also land on certain “baking ingredients” Evolution Munzees as well! Virtual Ninja-Bread Men will land on all levels of Egg Evolution Munzees and physical Ninja-Bread Men will land on all levels of Milk Evolution Munzees. The specials will bounce every 6 hours or when captured. 1,875 of these specials have been released (roughly 468 of each type) for plenty of capping opportunities!

The physical specials will be attracted to Munzee Magnets on Greenies, while the virtual specials will be attracted to Virtual Magnets on Virts. To access these specials, please turn on your “All Expiring Specials” and “All Limited Edition Specials” filters.

Physical Specials

The physical specials include the Sai Ninja-Bread Man and the Shuriken Ninja-Bread Man. These physical bouncers will land on the following:

  • Greenies
  • All levels of Milk Evolution Munzees
    • Calf
    • Cow
    • Milk

The physical bouncing specials will all be worth 83 points for both the Capture and Host.

Virtual Specials

The virtual specials include the Katana Ninja-Bread Man and the Nunchuck Ninja-Bread Man. These virtual bouncers will land on the following:

  • All colors of Virtual Munzees
  • All levels of Eggs Evolution Munzees
    • Chick
    • Chicken
    • Eggs

Like the physical bouncing specials, the virtual bouncing specials will all be worth 83 points for both the Capture and Host.

Badges

Additionally, there will be three badges to earn based on number of captures of Ninja-Bread Men specials. But just how many captures it takes to earn all 3 badges will be kept a secret! However, we will reveal the first badge in the line, which appears as follows:

We hope these combative cookies satisfy your sweet tooth!

Munzee on!

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November 30, 2019

ZeeOps- Operation: Glitch (December 2019)

Despite all odds, ZeeOps HQ has been given new life! Due to the success of Project: B.O.U.N.C.E.R. Director Zee has been rescued, and the enemy is one step closer to defeat. Together we can bring The Rising Sons to their knees, although it appears that the enemy’s stranglehold on HQ has made some messes.

ZeeOps scientists are investigating issues with the Neurological Memory Technology our recruits use for training. The system keeps glitching and Director Zee worries the enemy may be attacking from within. To stop this cyber attack you’ll have to complete a variety of past missions before the system is taken over completely.

December 2019 ZeeOps Operations are now live and you can begin planning your Missions to start on the following day. You can plan your Operations at munzee.com/ops/ and purchase more ZeeCred in the Freeze Tag Online Store. Remember that if you hit a snag at any point in your Operation you can use the Mission Mulligan feature to keep going!

This month features  a variety of munzee types so be sure to stock up in the Freeze Tag Online Store. Please note that there are only two Operation types available for this month- the Basic Op (3 days) and the Advanced Op (7 days). 

By completing any Operation this month you’ll earn the “Operation: Glitch” badge.

 

This month’s Missions are as follows:

Level 1

  • Undercover Training – Capture 1 event indicator pin.
  • Greenie-ology I – Capture at least 20 greenies.
  • Game On – Capture and/or Deploy at least 10 Gaming type munzees (including scattered joystick games and bowling rolls).
  • Mystery Mastery Program I – Capture at least 10 physical Mystery Munzees.
  • Cargo Retrieval Training – Capture at least 20 munzees.

Level 2

  • Precious Stone Stockpiler – Capture at least 20 jewels
  • Virtual Surreality – Capture at least 100 virtual munzees of any type.
  • Level Up – Capture and/or Deploy at least 25 Gaming type munzees (including scattered joystick games and bowling rolls).
  • It’s Not Easy Being Green – Capture at least 15 and deploy at least 5 Greenies.
  • Pre-Advanced Training – Earn at least 10,000 points.

Completing Operations will give you some hard earned rewards as well.

This month’s rewards are:

Basic Op
2 Virtuals, 2 Virtual Colors, 2 Physical Magnet credits, 1 Briefcase, 1 Physical Capture Booster Credit

Advanced Op

3 Virtuals, 3 Virtual Colors, 2 Virtual Magnet credits, 1 Night Vision Goggles, 1 Briefcase, 1 Virtual Deploy Booster Credit

On behalf of MHQ, we thank you for your continued service.

This message will self destruct in 3… 2… 1…

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November 1, 2019

Bowling Ball Munzee Details

UPDATE: This blog was originally posted in November 2018. As of November 2019, the Bowling Ball Munzee has been updated,  reflected by the information below. You can find complete information about all Gaming Munzees on the Help Guide. 

As promised, we have the details for the ALL NEW Bowling Ball Munzee! This addition to the Gaming Munzees is sure to knock a few pins loose! The Bowling Ball point system is based on ten-pin bowling, and you will have a chance to earn more points based on how many “pins” you “knock down.”

BASIC GAMEPLAY:

Bowling Ball Munzee:

Are you ready to play this classic game the Munzee way? Capturing a Bowling Ball will award you 25 points to start. The Bowling Ball Munzee will then initiate a mini-game (within a game, within a game!) for more points. Capturing a Bowling Ball Munzee will lead to a new virtual munzee called “Bowling – 1st Roll” being scattered to a location within 750 ft. You will be able to see the second stage (1st Roll) only after stage one (Bowling Ball) is captured. The scattered munzees will remain active for 1 hour or until captured from within a 150ft distance. 

1st Roll Munzee:

Capturing the 1st Roll Munzee, released after Capturing the Bowling Ball, will provide different options for players. If you earn a STRIKE, you will be awarded 300 points, and the game will be done. You also have the opportunity to earn anywhere between 1-9 points (one for each pin “knocked” down), and the game will advance to a virtual “2nd Roll,” which will be scattered within 500ft.

2nd Roll Munzee:

A 2nd Roll Munzee will be made available to players who have capped a Bowling Ball and a 1st Roll and did not earn a Strike on the 1st Roll. When the 2nd Roll Munzee is captured, players will either earn a SPARE and be awarded 150 points, or they will earn between 10-80 points based on number of pins “knocked” down. Either way, this will conclude the game!

POINT BREAKDOWN:

Bowling Ball Munzee

  • Deploy: 50 points
  • Capture: 25 points
  • CapOn: 20 points

1st Roll Munzee

STRIKE!

300 points 

-or-

SO CLOSE

1-9 points 

2nd Roll Munzee

SPARE!

150 points

-or-

GAME OVER!

10-80 points 

The first Bowling Ball will be a physical munzee, while the 1st Roll and 2nd Roll will both be virtual scatters. The Bowling Ball has a standard deploy radius. The scattered munzees will remain active for 1 hour or until captured from within a 150ft (45.72 m) distance. 

Additionally there are a number of different badges you can earn based on capturing the Bowling Ball Munzees, earning Strikes, and earning Spares. Check out the first of each badge line here:

Line up your shot, and Munzee on!

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October 31, 2019

ZeeOps- Operation: 1UP (November 2019)

After the fall of ZeeOps HQ more than a year ago it seemed all hope was lost. Thankfully surviving ZeeOps agents have formed a secret rebellion known as The Gamers. Although the Mean Green Gang has been dealt a critical blow, there is still much work to do if we want to avenge the legacy of ZeeOps.

The Gamers’ rebellion was a brutal strike to the Mean Green Gang, but there are more nefarious enemies to take down. If we want to stop these culprits we’ll need to pull out the big guns. Learn more about the mysterious Project B.O.U.N.C.E.R., track down Director Zee, and strengthen your forces before we take the battle to The Rising Sons.

November 2019 ZeeOps Operations are now live and you can begin planning your Missions to start on the following day. You can plan your Operations at munzee.com/ops/ and purchase more ZeeCred in the Freeze Tag Online Store. Remember that if you hit a snag at any point in your Operation you can use the Mission Mulligan feature to keep going!

This month features  a variety of munzee types including Player Owned Bouncers (POBs). You can increase your chances at finding Bouncers by using Munzee Magnets so be sure to stock up in the online storePlease note that there are only two Operation types available for this month- the Basic Op (3 days) and the Advanced Op (7 days). 

By completing any Operation this month you’ll earn the “Operation: 1UP” badge.

This month’s Missions are as follows:

Level One:

  • Weapons Training- Capture at least 10 clan weapons.
  • Virtually Vertical- Capture at least 5 of any virtual type munzee AND capture at least 1 of ANY type of POB
  • Barbaric Bouncing- Deploy at least 5 clan weapons of any type AND capture at least 1 of ANY type of POB
  • Physical Flyer- Capture at least 3 of any physical type munzees AND capture at least 1 of ANY type of POB.
  • Bountiful Bouncers- Capture at least 6 of any type of POB

Level Two:

  • Pre-Advanced Training- Earn at least 10,000 points.
  • Swinging And Springing- Capture at least 10 greenies AND at least 10 clan weapons of any type AND capture at least 1 of ANY type of POB.
  • Lethal Leaping- Capture at least 10 clan weapons of any type AND deploy at least 5 munzees of any type AND capture at least 1 of ANY type of POB.
  • Hop To It- Earn at least 5,000 points AND capture at least 3 of any type of POB
  • Battle Of The Bouncers- Capture at least 10 of any type of POB

Completing Operations will give you some hard earned rewards as well.

This month’s rewards are:

Basic Op
2 Virtuals, 2 Virtual Colors, 2 Physical Magnet credits, 1 Briefcase, 1 Physical Capture Booster Credit 

Advanced Op

3 Virtuals, 3 Virtual Colors, 2 Virtual Magnet credits, 1 Night Vision Goggles, 1 Briefcase, 1 Virtual Deploy Booster Credit

On behalf of MHQ, we thank you for your continued service.

This message will self destruct in 3… 2… 1…

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October 25, 2019

Introducing the Treehouse and Magnet Burnout!

There are about to be a lot of happy Player Owned Bouncer owners, because our latest map addition is targeted to increase the number of caps on POBs while decreasing the clutter on the map. More points and less mess— what is this awesome new munzee called?! Please welcome the Treehouse Munzee to the map!

Treehouse Munzee

The Treehouse Munzee is a physical Destination Munzee that allows up to 6 POBs to land on it. This all new munzee fits into the Destination line of munzee types, but it also contains the ability to be captured once per player per 24 hour MHQ day just like Places Munzees! That’s right, the Treehouse Munzee means plenty of capping opportunities.

Does this extra special munzee sound familiar at all to some of you? Players who purchased the MHQ Bash King’s Court package have been awarded a Treehouse Munzee credit, which was included in the package as a new in-game item. The rest of you will have to wait a short time to pick up your Treehouse Munzees! They will be made available for purchase to the public sometime in the next week, but you can read about them now! Players will also be able to cap Treehouses deployed by King’s Court purchasers in the meantime, so there is still fun to be had!

Points:

  • Deploy: 100 points
  • Cap: 10 points + points for whatever POBs are in the Treehouse at the time of capture.
  • CapOn: 25 points

The deploy circle for Treehouses will be 1,000 feet (304.8 m) from the nearest Treehouse, all other normal 50/150 feet proximity rules apply. To access the Treehouse Munzee, turn on your Physical filter and find it under “Destinations”. It’s also included in the Premium filters under “All Mythologicals” and “All Expiring Specials”.

Please note the following special information about the Treehouse Munzee:

  • The Treehouse Icon will change to show the number of POBs hanging out. Players will see the base icon for 0, but then a 1-6 as more bouncers stop by.
  • This munzee can be capped once daily regardless of the number of POBs hanging out. New POB landings do NOT refresh the capture setting.
  • A Treehouse will attract up to 6 POBs over time, but you can use a physical Munzee Magnet to draw a total of 6 POBs much quicker.
  • Only physical Myths and Variants will land on a Treehouse (No MOBs, TOBs, Pouch Creatures, Fancy Flats, or virtual Myths).
  • The Regular POB timer is still in effect. If a POB times out, it leaves the Treehouse and leaves an open spot for others to join.

Why use a Treehouse? This extra special munzee has the following awesome advantages:

  • Quick and high points
  • Easy access to multiple POB caps at once
  • The ability to share the love with other POB owners
  • Achieve POB clan requirements quicker

The Treehouse Munzee does not have a badge line at this time, but it will count toward the overall Destination capture line the first time you cap it. That means daily caps will not count toward badges, only the first time you cap it.

For more information about the Treehouse Munzee, how to deploy it, and exactly what types will land on it, check out our Help Guide article!

Magnet Burnout

In addition to the Treehouse Munzee, we’re excited to announce that we have removed the purchase limit on both physical and virtual Munzee Magnets! Now players can buy as many Munzee Magnets and Virtual Magnets as they like from the Freeze Tag Online Store. 

However, with the new update Greenies and Virtuals will only be able to be magnetized 3 times a day. After that, the munzee will be “burned out” and unable to be magnetized until the next MHQ day. This “burn out” is 3x per player, per MHQ day. In addition, we’ve made a small improvement to save space, so now when you magnetize a munzee, the magnet button will disappear until the magnet expires. That way there is more room to display the bouncer information!

The Magnet Burnout was created to encourage players to keep moving and not just magnetize the same munzee over and over again. There will be a timer on the burned out munzee to show how long you have to wait until it can be magnetized again!

Are you ready to have some fun with this awesome new game addition? Don’t forget to pick up the awesome new Treehouse munzee when it releases! For now watch the map and see if one gets deployed somewhere near you! You can also stock up on some Magnets and catch those bouncers!

Munzee on!

*Please note that when Treehouses go on sale to the public players will be limited to one purchase every 14 days.

Rob celebrates the Treehouse Munzee launch from the Mall of America in Minnesota, where he is attending player events.

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October 23, 2019

Spooky Season is in Full Swing With Monster Nomads and Monzter Mash Week!

Why is a skeleton so mean? He doesn’t have a heart! Luckily we do, which is why we’re celebrating Halloween the right way with our brand new Monster Nomads launching tomorrow at 00:01 MHQ time! Are you ready to hear all the terrifyingly awesome details?

Monster Nomad MOBs

Our latest specials will run from 00:01 MHQ time on October 24 through 23:59 MHQ time on November 3. The Monster Nomads will feature 3 physical MOBs that land on Greenies and Premium Munzees. They will bounce around every 6 hours or when captured. The Mummy Mitt, Werewolf Paw, and Frankenstein Fingers will all be attracted to Munzee Magnets on Greenies to increase your chances of capping these high-point munzees.

Points
  • 666 points to both Capture and Host

There will be 30 specials total, aka 10 of each type. You can access these rare specials under the “All Expiring Specials” and “All Limited Edition Specials” filters.

Badges & Personal

Monster hunting is no easy work, which means that it only seems fitting to award players with badges for their efforts. There will be 2 badges you can earn based on Monster Nomad captures. The first in the series will appear as follows:

Haunted Hitchhiker– Capture one Monster Nomad special of any type.

Is Halloween your favorite time of the year? Do you love everything about spooky season? Well we have just the Personal tag for you! You can shop our Monster Nomad Personal from the Freeze Tag Online Store for an extra dose of all things Halloween!

Monster Nomad Personal 

Double Points Opportunity!

Think you can handle a little bit more scary good information? There will be double points on ALL activity on a handful of “Scary Bouncers” during Monzter Mash Week! Additionally, all Nomads will be double points from 00:01 MHQ time on October 25 through 23:59 MHQ time on October 31. There will also be two limited time badges you can earn during this time frame! Please keep in mind that Monster Nomads will not be included in the double points and do not count toward the limited time badges.

The double points Nomads and scary bouncers are as follows:

Nomads

  • Physical Nomad
  • Virtual Nomad
  • Mystery Nomad
  • Jewel Thief Nomad
  • Bellhop Nomad
  • Pirate Nomad
  • Warrior Nomad
  • Travel Nomad
  • Seasonal Nomad
  • Flat Nomad
  • Coupe Champion Nomad

SCARY BOUNCERS:

  • POBs
    • Goblin Leprechaun
    • Wyvern Dragon
    • Lycanthrope Yeti
    • Reptoid Yeti
    • Krampus Faun
    • Banshee
    • Pimedus
  • TOBs
    • Gorgon
    • Siren
    • Hadavale

PLUS, you’ll have the opportunity to earn two brand new limited time badges through this weekend! These badges can only be earned from 00:01 on 10/25/2019 until 23:59 MHQ on 10/31/2019, so you better plan your caps wisely! Please note that these badges can only be earned by capping the Scary Bouncers listed above. Nomads and Monster Nomads will not count toward these badges.

The first badge in the series will appear as follows:

Eerie Eaters- Capture one “Scary Bouncer” of any type from October 25- 31, 2019.

Ready for some spooky fun?

Ghoul’d luck hunting, and Munzee on!

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October 21, 2019

MH-Qlue Makes for a Real Whodunnit!

Breaking news, Munzers! The CzeeO has been attacked and kidnapped at MHQ, and now you have to find out whodunnit before it’s too late! A total of 1,949 MH-Qlue specials will hit the map from October 22 at 00:01 MHQ time through November 6 at 23:59 MHQ time for over two weeks of mystery and fun!

The MH-Qlue specials will feature 1 physical type and 3 virtual scatter types. The virtuals will NOT be blastable, so you’re going to have to get out there to earn them! Ready to hear the details of this multi-layered game within a game? Detectives, let’s dive right in!

MH-Qlue Special

There will be one MH-Qlue bouncing type that bounces to Greenies, Mystery Munzees, and physical Elemental Mystery Munzees every 6 hours or when captured. They WILL be attracted to Munzee Magnets (also available in 5 packs) on Greenies. When capped, the MH-Qlue special will scatter 3 virtual card icons nearby.

Points:

  • Capture: 70 points
  • Cap On: 70 points

The MH-Qlue physical bouncer will bounce to the following:

  • Greenies
  • Mystery Munzees
  • Fire Mystery Munzees
  • Water Mystery Munzees
  • Ice Mystery Munzees
  • Earth Mystery Munzees

Virtual Card Scatters

After an MH-Qlue Special is capped, one of each card type will be deployed as a virtual scatter within 700 feet. These will be visible to everyone for 1 hour or until it is captured. All virtual scatters will be worth 49 Capture points each. The cards will appear on the map as follows:

When the player caps a card, they will randomly earn one of four icons, similar to the Magic 8 Ball specials. Each card type will have four different possibilities. While you might have guessed that it was Rob with the Ban Hammer at MHQ, the actual Suspect Cards will feature the following 4 persons of interest:

Suspect Cards

    • University Professor Corn
    • Mister Zee
    • Mademoiselle Eventa
    • General Green E.

However, the Ban Hammer is one of the weapon options at hand. The 4 Weapons Cards will appear as follows:

Weapon Cards

  • Ban Hammer
  • External Battery
  • Unicorn Horn
  • Globe

Lastly, are you ready to determine the scene of the crime? The 4 Crime Scene Cards will appear as follows:

Crime Scene Cards 

    • The Production Room
    • The Videocast Studio
    • The Munzee Museum
    • The CzeeO’s Office

As you earn different pairings you’ll have different scenarios as to what happened to the CzeeO. Was he attacked in the Munzee Museum, with the Unicorn Horn, by Mademoiselle Eventa? Perhaps it was Uni Professor Corn, with the External Battery, in The Videocast Studio? We’ll reveal the true series of events once the specials have left the map, but in the meantime capture as many clues as you can!

Badges

What’s a game of amateur detective without a badge? Fortunately we have more than one badge in store for this whodunnit special! There are 3 badges you can earn for MH-Qlue captures, though we’re only going to reveal the first in the series. It will appear as follows:

MH-Qlue: Board To Death- Capture one MH-Qlue Special

To discover the rest of the badges, you’ll just have to put your detective skills to the test! What do you think⁠— can you help us find out what happened to the CzeeO?!

Munzee on!

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October 18, 2019

Two New Iconic Locations Join the Map!

Today is a good day, because we have two new Iconic Location Munzees to add to the map! Like our Australia Iconic Locations, these new munzees will join the ranks of our Tourism Munzees! You can now locate the New Hampshire and New Mexico Iconic Location Munzees by turning on your Tourism filter!

These two new Iconic Locations will join the map today at 10:00 MHQ time to offer more opportunity for exploration! All Iconic Location Munzees are deployed by an MHQ account based on a database of historical markers in order to encourage players to get out and about and navigate new terrains. The points for each of these virtual munzees will be as follows:

New Hampshire Iconic Location

  • Capture Points: 17-76
  • Deploy Points: 0
  • CapOn Points: 0 (Because it’s an MHQ account)

New Mexico Iconic Location

  • Capture Points: 18-50
  • Deploy Points: 0
  • CapOn Points: 0

Like the other Iconic and Historical Location Munzees, these latest additions will not be blastable. Additionally, captures will count towards the overall Tourism line of badges. Tourism badges are linked primarily to the Historic and Iconic Munzees from different countries around the world, as well as states in the U.S.

These latest Iconic Locations couldn’t have been made possible without the help of players! Thanks to the players Th8re (New Hampshire) and Vadotech (New Mexico) for helping us gather a database of historical markers in order to make this launch possible!

If you notice any Iconic Location or Historic Munzees deployed in the wrong place, please contact support with the name/URL of the munzee and correct information. Don’t forget to follow us on Instagram, Twitter, and Facebook for all the lates news!

Enjoy your exploration, and Munzee on!

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October 16, 2019

Vacation Condos Mean There’s a New Destination Munzee in Town!

Planning on taking any trips? Luckily there is a new place for you to book your stay! Our latest Destination Munzee is here to offer available rooms to players, so please welcome the Vacation Condo Munzee to the map today at 10:00 MHQ time! You can pick up the Vacation Condo Munzee from the Freeze Tag Online Store for $5 each. There is NO limit on purchase quantity per player. We’ve also removed the monthly limits on resort purchases as of now. You can shop the entire Destination Collection HERE!

The Vacation Condo Munzee will be joining the Motel, Hotel, virtual Resort, and Timeshare as the latest Destination Munzee.  For those that don’t know, in the US and Canada a condominium (condo for short) is an independently sellable living space that is otherwise similar to an apartment building. The difference is condominiums can be leased for shorter terms and are often used as vacation or rental properties. Like its predecessors, the virtual Vacation Condo will be a more complex Munzee type that offers the benefits of multiple munzees in one location without additional stickers by allowing players to “rent” out available “rooms.” Ready to hear about the Vacation Condo details?

Vacation Condo Details

The virtual item will appear as coral colored (above left) for the primary icon and mint colored (above right) for the room icon. This new Munzee type is like a mix of the Timeshare Munzee and Virtual Resort Munzee. This virtual features 5 rooms, so the first 5 players to cap the Vacation Condo get a room deployed*. Here’s the kicker though, rooms only stay deployed for 30 days.

At the end of 30 days the rented room is archived and a new room is then available for the first player to cap the Vacation Condo. This new room will be available for any player, including the person who just had their room archived, which means after 30 days you can recap to earn another room! This becomes an endless capping and deploying option as you travel, or within your hometown.

Proximity: A Vacation Condo must be at least 2,500 feet (762 meters) away from any other Vacation Condos and 500 feet (152.4 meters) away from Virtual Resort Munzees.

Rooms: There are 5 rooms available in the Vacation Condo. After 30 days a rented room will be archived and a new room will become available.

Deploy: 100 points, 10 points for room owner

Capture Radius: 500 feet (same as Resort), not blastable

Capture: 40 points, then 20 points per room rented (a full condo = 140 points)

CapOn: 80 points for Vacation Condo owner, 40 points per owner of a room.

Please keep in mind that the Vacation Condo must be deployed in-app and you must be at the location you want it to be deployed. It cannot be deployed online. To access the Vacation Condo, turn on your “Virtual – Destination” filter or select the “Premium – All Vacant Rooms” filter. For more information on how to deploy a Vacation Condo (or Virtual Resort), you can check out our Help Guide article

Destination Points Updates

The launch of the Vacation Condo today at 10:00 MHQ time also corresponds with a point update for ALL physical Destination Munzees! The point values for the Motel, Hotel, and Timeshare will all be doubled, while the points for virtual Resorts will remain the same. If you’re interested in earning these new deploy points, don’t forget about the SWAP feature on your OLD motels and hotels! That means tons of Clan Wars points for swapping, since this creates a NEW deploy!

The points for Motels will now be updated as follows:

  • Capture: 20 points per Motel, 20 points per room
  • CapOn for the owner: 10 points per room filled + 10 points for Motel, 100 points if full
  • CapOn for room owner: 50 – 10 depending on which room is owned. Here is some detailed math if you are interested. ((# of rooms filled + 1) – (room number)) x 10
  • Deploy: Motel 100 points, Room- 50 points

The points for Hotels will now be updated as follows:

  • Capture: 40 points per Hotel, 16 points per room
  • CapOn for the owner: 10 points per room filled + 10 points for Hotel, 150 points if full
  • CapOn for room owner: 100 – 10 depending on which room is owned. Here is some detailed math if you are interested. ((# of rooms filled + 1) – (room number)) x 10
  • Deploy: Hotel 150 points, Room- 100 points

The points for Timeshares will now be updated as follows:

  • Capture: 50 points for Timeshare, 25 points per room
  • CapOn: 100 points for Timeshare owner, 40 points for the owner of a room
  • Deploy: Timeshare 100 points, 10 deploy points for room owner when a room is deployed

The points for Resorts will remain the same: 

  • Capture: 15 points per Resort, 5 points per room — Total ranges from 15 points (no rooms filled yet) to 90 (all 15 rooms filled)
  • CapOn for the owner: 3 points per room filled + 3 points for Resort, 50 points if full
  • CapOn for room owner: 45 – 3 depending on which room is owned. Here is some detailed math if you are interested. ((# of rooms filled + 1) – (room number)) x 3
  • Deploy: 50 points

Badges

Lastly, the Vacation Condo Munzees will have their own line of badges that will be added to the Destination Munzee category. You will be able to earn badges for both capture and deploy for a total of 6 new badges! The first badge in both the capture and deploy lines will appear as follows:

Destination Designs

Once you have your Destination booked, you’ve got to travel in style! We have a new line of Personal Tags and Custom Luggage Tags featuring the different Destination Munzee types. You can find these in the Freeze Tag Online Store as well, but quantities are limited! Please note that the luggage tags do not come with a personal code on them, but instead feature your name and address. These details will be pulled directly from your shipping address in the order details.

Ready to rent some rooms or book your next 30 day stay? We’re so excited to see where everyone starts deploying their new Vacation Condos. A big thank you for helping grow the map in new and unique ways!

Munzee on!

*Please note that the advanced deploy circles on the website are not currently available for the Vacation Condo, but will be soon. We appreciate your patience. 

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October 11, 2019

MedZEEval Times Recap! Looking Back at MHQ Bash 2019

It’s officially been 2 weeks since players joined us for the start of MedZEEval Times weekend, and we’re still basking in the social success of MHQ Bash  6! Whether you’re already ready to take a trip down memory lane for this medieval-themed weekend, or you want to check out the fun we had in North Texas, this Bash recap is a wonderful way to showcase some Munzee memories!

If these pictures are making you feel left out because you weren’t able to join us this year, fear not! We announced at the end of Bash that next year’s MHQ Bash 7 will take place from Sept 25-27, 2020! That means it’s time to mark your calendars for some unforgettable future fun!

MHQ Bash Registration

Things started off on September 27 as we opened the doors to players for MHQ Bash Registration on Friday evening. Our first event of the weekend saw players meet up, check in, pick up purchases, shop our pop-up store, receive MHQ office tours, and earn prizes! The IRL Prize Wheel was present, with players earning a spin (for a maximum of 3 spins per player) for every 4 food items or 1 jar of peanut butter they brought as a part of our joint donation to the North Texas Food Bank.

Players were welcome to join us at all events for free with the Court Jester package, though there was the option to pre-order the King’s Court package. Players who purchased this package were able to pick up the following items:

  • Name Tag and Lanyard
  • Clan War Bag
  • T-Shirt
  • 2 Blast Caps
  • Munzee Magnet and Virtual Magnet
  • Special Edition Munzee Foam Sword commemorative item
  • A new in-game item that attendees will be the first to receive once released

While plenty of Texans joined us at MHQ for the festivities, we were thrilled to have players travel in from all parts of the country and world to celebrate Munzee with the international Freeze Tag Team. We concluded the night by drawing names for some additional IRL Prize Wheel spins, which saw the addition of two lucky players winning tickets to join us at Medieval Times in Dallas the following evening for dinner and a show, as well as a variety of other prizes being handed out. Players also had the opportunity to participate in an Eventzee photo scavenger hunt.

Knight’s Armor Eventzee Fun

Eventzee was in the spotlight on Saturday morning as players joined us in the Village at Fairview for an Eventzee hunt that saw players scouting out staff members holding various parts of the Knight’s Armor, as well as Clan Weapons, around the North Texas shopping center. Rob, Tamara, Craig, Mari, Guilherme, and Daniel spread out with pieces of the Knight’s Armor, while Louise, Mick, and Matt were stationed with Clan Weapons. Eventzee players traveled throughout the shopping center to snap photos for a fun morning of exercise and socialization that was followed by WallaBee‘s WallaBash afternoon celebration. And that was only half the fun for many Munzee players on day 2 of Bash!

A Night with Knights

In addition to the free Court Jester package and priced King’s Court package, players were also able to pre-purchase the package add-on of A Night with Knights. This granted them full access to joining us at Medieval Times in Dallas for a medieval times themed dinner and show that featured horse riding, jousting, and medieval immersion fun. A four-course meal was also included with purchase, which wrapped up day 2 of MedZEEval Times weekend.

Storm the Castle Eventzee Fun

Our final event took place on Sunday morning as we hosted our second Eventzee hunt of the weekend with our Storm the Castle fun run. Players enjoyed a sunny day in Russel Creek Park in Plano as they traveled around to the Eventzee Battlements (Tamara), WallaBee Wall (Robbie), Munzee Castle (Daniel), and Freeze Tag Fortress (Mari) for some photo hunt fun. Thankfully the Texas heat was a bit more forgiving, and players and staff alike were able to close out a successful weekend with sunshine, exercise, and smiles.

In addition to the scheduled events, players had the opportunity to meet up, socialize, and explore the area to earn an enormous amount of points. Thanks to the placement of special gardens, such as the Pink Peony, players from around the world were able to join in on the fun and earn CapOn points, as well as shop our worldwide weekend sale and enjoy the Knight’s Armor specials on the map!

Thanks again to everyone who came out to join in on the fun! We can’t wait to see what fun 2020 has in store for Bash in addition to all the events and fun along the way. In the meantime, players can get in on some scary fun socialization by enjoying the Halloween Event Packages!

Munzee on!

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