A certain space opera’s newest television series debuts today, so it’s the perfect excuse to bring back some beloved specials from earlier in the month. This time, however, it’s your turn to deploy your very own themed Mechz! Read on for everything you need to know!
Updated ARF2D2 + ZEE-3PO
By popular demand, ARF2D2 and ZEE-3PO are now available for players to purchase and deploy! As before, they will bounce around every 6 hours or when capped. They will also stay on the map until they have been captured 5 times, when they will be archived. After the fifth capture these specials will be “swamped” or “scrapped”, respectively, which results in more points for the capper.
You have the option of purchasing ARF2D2 in its own pack HERE, ZEE-3PO in its own pack HERE, or a pack containing both HERE. They’ll be in the store until 23:59 MHQ on May 30th.
As the point values have increased and landing pads have been added, we’ve updated the data table for these Mechz below:
These Mechz will be available for multi-capture. That means players can capture an ARF2D2 or ZEE-3P0 on their own munzees, any previously captured munzees, and more than once if the same ARF2D2 or ZEE-3P0 visits you. These munzees will not be blastable. They will be attracted to magnets, available from the Freeze Tag Online Store. You can access these Mechz under the “All Expiring Specials” filter.
As before, when an ARF2D2 is captured, it will scatter up to 3 Leash Sabers. Similarly, when a ZEE-3P0 is captured, it will scatter up to 3 Tin Toppers. We’ve updated the points for these as well in the table below:
These scatters will be visible to any player and will be deployed on the Mech owner’s account. This means that unlike Air Mystery Feathers/Boulders, there are CapOn points for the owner! They expire after 120 minutes and have a capture radius of 300 feet. These scatters will NOT count for deploy streaks, ZeeOps, or clan activity since they are passive deploys.
As with other Munzee Mechz, the badges for deploying the ARF2D2 and ZEE-3PO depict the Blueprints, and are shown below:
In addition, captures of these Mechz will allow you to earn the same badges as capturing the original May the Fourth specials, so you’re in luck if you missed out!
Special Mech Packs!
From the period of Friday, May 27th at 12:00 MHQ through Monday, May 30th at 23:59 MHQ, we’ve got some special packs in stock! Shop them all in the Mech Collection HERE! A few of them were already mentioned above, but for clarity we’ll include them again in the list below:
When you purchase a Mech, it will auto-deploy the Mech and also provide you with the Blueprints to rebuild it again with Cogs, if you don’t already own it.
Double Magnet Effectiveness Details
From the period of Friday, May 27th at 12:00 MHQ through Monday, May 30th at 23:59 MHQ (same period as the special pack availability), enjoy double magnet effectiveness (meaning, magnets will attract TWICE the number of bouncers) AND double capacity on Scrap Stars, tPOB Pubs, Treehouses, and Skylands!
Remember that since Premium Members now attract 4 bouncers with normal magnet usage and 7 bouncers when magnetizing a Landing Pad destination, when doubled they’ll attract 8 and 14 bouncers, respectively!
We hope this long post didn’t have you contemplating joining the dark side — thanks for reading until the end!